4.-6. november 2016
save the date!
gameZfestival is back with three days of talks, international guests, panel discussions and OpenMic on the topic 'IndieGamez Rulez!'. Our Highlights this year are the rising Indie devs of Lumino City, Feist and Cloud Chaser. And we get an insight into the Quest Design of The Witcher 3. On Sunday, Virtual Reality RuleZ are the dominant topic of three outstanding projects. Games are systems of control that are exceptionally motivating. For the first time we combine the gameZfestival with a conference on game mechanics called gameZ & ruleZ. Keynote speaker is Jesper Juul. Both events will be accompanied by the playable videogame exhibition 'ruleZ for The Magic Circle'.
Location: Zurich, Kunstraum Walcheturm Kanonengasse 20. Just off from Zurich mainstation (5').
Program: Friday, 2. October
|10.30-17.00||gameZ & rulez conference track: Opening Conference / Carlo Fabricatore (UK): What are Game Mechanics? / (Input) René Bauer: Zurich Game Mechanics Manifesto / Staffan Björk (Sweden): Overview of Game Design Patterns / Wolfgang Walk (Grumpy Old Men): Reward and Punishment in Games * / Renzo Thönen (Giants): Game Mechanics of the Farming Simulator / Mischa Geiser (Koboldgames): Guidance Systems for Journey of a Roach [More on gamezandrulez.ch ]|
|18.00||Opening exhibition "ruleZ for the magic circle"|
|19.00||Don Schmocker: FAR|
|20.00||Florian Faller, Adrian Stutz (Bits & Beasts): Feist|
|22.00||BigScreen Party Games with Air Console!|
Program: Saturday, 3. October
|09.30 - 14.30||gameZ & rulez conference track: The Maze as a game mechanic: Coffee in a topology of madness / Input & Panel: Reward and Punishment in Cities or what Game Designer think of Cities as Games / Annika Waern (Sweden): Game Mechanics of Pervasive Games / Guided Tour of exhibition with curators snd Game Designers / Keynote: Jesper Juul (Denmark): The Art of Failure in Games. [More on gamezandrulez.ch ]|
Open Mic [Register by sending an email to firstname.lastname@example.org - Email-Title: [OpenMic] Content: [ProjectName / Project&Team / URL / opt: Video-URL ]
|17.00||Livio Lunin:(GameLab): Presentation of Swiss Mercenary Game and Best Animation/Game Projects of Fantoche 2015|
|17.45||Anja Fritsch (GameLab): Presentation of creative card set "Ideas For Games"|
|18.00||Tabea Iseli + Jeremy Spillmann (Blindflug): Cloud Chasers|
|20.00||Luke Whittaker, Katherine Bidwell (State of Play Games, UK): Lumino City|
|21.00||Phillip Weber (CD Project Red, Poland): Quest Design for The Witcher|
|22.30||DJing with Dragica Kahlina|
Program: Sunday, 4. October
|13.00||SGDA Swiss Game Award Junior Edition: presented by SGDA|
|13.30||Swiss Game Trailers 2015: A selection of the best Swiss Games from October 2014 to October 2015|
|14.00||VR ruleZ – Caecilia Charbonnier, Sylvain Chagué (Artanim, Geneva): Real Virtuality Multiplayer|
|15.00||VR ruleZ – Tobias Baumann (Noitom, Beijing): Full Body Mocap|
|16.00||VR ruleZ – Max Striebel, Martina Hugentobler, Melanie Vetterli (Somniacs): Rules for Birdly|
Creative Game Award 2015: presented by gameZfestival and nerdilicious/ JAN
Exhibition: ruleZ for the magic circle [combined with conference]
|Friday, 2. Oct||Opening + 18:00 - 24.00|
|Saturday, 3. Oct||10:00 - 24.00|
|Sunday, 4. Oct||12:00 - 19.00|
Concept of the exhibition: A game is an indivdual construction that becomes an actual game only by its execution, by acceptance of the rules and (in our case) by being processed on a computer. A game draws boundaries and embeds the players into a "Magic Circle", a symbolic scope to which rules apply that are different from the rules of the real world outside of the circle's boundaries. The exhibition focuses on game mechanics of videogames and shows how rule sets form a framework for successful gameplay interaction.
GAME CREATIVE AWARD
The award of 2015 goes to "Line Wobbler".
October 2 - 4, 2015; Zurich, Switzerland. The international gameZfestival is organized by the gameZfestival association, Game Lab and Game Design ZHdK. The Program has been developed by Beat Suter, René Bauer and Philomena Schwab from the GameLab of the University of the Arts Zurich. The exhibition has been developed by Beat Suter, René Bauer, Philomena Schwab, Max Moswitzer and Livio Lunin. Max Moswitzer designed the Logo, Markus Rosse designed the in exhibition illustration. Students from Game Design ZHdK have collaborated in developing and installing the exhibition and festival spaces. [...]